Enhancing Learning Through Game Flow: A Case Study for Epistemic Game “Working with Water". London Journal of Research In Computer Science and Technology, [S. l.], v. 25, n. 2, p. 45–52, 2025. Disponível em: https://journalspress.uk/index.php/LJRCST/article/view/1574. Acesso em: 2 feb. 2026.